Science and Technology Park Montenegro is founded with the aim of giving the support and strengthening the potentials of economic growth and development of Montenegro, through establishment and growth of the companies/teams in high tech activities. As well, a special activity aspect of Science and Technology Park Montenegro is a support in developing and commercialization of innovative ideas and projects.
Services and products
- Primary mission of Science and Technology Park Montenegro will be support of entrepreneurial companies through processes of incubation, funding, training, mentoring and integration with the ecosystems of technological innovations, both regional and global.
- Accelerate innovative products in the private sectors through support programs and grants that will encourage the development of new products and innovations.
- Encouraging cooperation with business and academic communities, as well as decision makers in Montenegro.
- Creating simulating environment that will foster innovations and cooperation, by attracting and supporting tenants focused on product and service development based on technology and commercialization of scientific research.
The BoostMeUp pre-acceleration program is a national platform for the development of an innovative ecosystem in Montenegro through the development of financing models and access to capital, creating and disseminating knowledge, increasing talent availability, developing entrepreneurial culture and facilitating market access.
The B-Blue project addresses the bottlenecks and challenges of exploiting marine bio-resources and aims to identify, engage and bring together the BBt Mediterranean Innovation Community to strengthen relations among its organizations and encourage the growth of the blue economy. B-Blue is working to implement a transnational coordination mechanism for the BBt community through an interconnected digital platform of the BBt community and a Mediterranean network of geographically connected actors.
The project included programming IT trainings, as well as 3D modeling trainings, for children aged 13 to 16. Participants underwent two four-month trainings in these areas. As a result of successfully conducted trainings, ten interactive games with the theme of COVID-19 were created, which introduce the younger generations to the problems caused by the pandemic in a creative way.