DigITrening (Increasing Youth Digital Literacy to Mitigate COVID-19 Effects)
The project included programming IT training, as well as training in 3D modeling, for children aged 13 to 16. Participants underwent two four-month training sessions in these areas. As a result of the successfully conducted training, ten interactive games themed around COVID-19 were created to creatively educate younger generations about the issues caused by the pandemic. Additionally, the outcome of the 3D training sessions includes ten created 3D-printed models of protective equipment.